![]() SCPs have predetermined spawn locations depending on their instance. Guards will spawn in the entrance of Gate A. Class-D will spawn in SCP-173's containment chamber (where SCP-173 fortunately will not spawn) and Janitors/Scientists will spawn in the corner room in front of an elevator leading to Storage Area 6 where SCP-939 will spawn. As it may, players are now free to complete their objectives and win the game for their team. In a 10-player match, 2 SCPs may spawn (Verification required). In a 5-player match, one player with a random SCP role may spawn. In a 4-Player match, SCPs will likely not spawn, and only Class-D and Scientist/ Janitors may spawn. The most common of these roles are escapees. ![]() Once the game starts, the players will be randomly given a role ranging from Class-D to SCP. Some servers may restart the counter with every player who joins. Once there are at least 4 players, a timer will start at 59 seconds and count down to the game's start. There is not much to do in the lobby except chat and speak. The match requires at least 4 players in the lobby to start the round. Players will spawn in the far left corner of the room and will appear to be wearing Class-D uniform. ![]() The lobby is actually SCP 173's containment chamber, with the aesthetics taking the appearance of before the containment breach in single player/co-op. ![]() Before a game starts, players will wait in a "lobby". ![]()
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